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Nock #1 Kickstarter Special Edition

Created by Adam Barnhardt

A dark, gritty tale of one man's powerless journey through a superpower-filled world.

Latest Updates from Our Project:

Halfway there!
about 2 years ago – Mon, Mar 18, 2024 at 10:06:14 AM

Good news, everybody! We met our goal of getting 50% funded by the end of Sunday, which means we're officially half way there. Now we're on the home stretch with getting the second half funded in just over a week; baby steps forward and we'll be there.

As a part of this update, I wanted to talk stretch goals. We're doing two different tiers with this campaign: Backer Totals and Amount Totals. The stretch goals or unlocks in the Backer Totals column will be entirely digital rewards while those in the amount totals will either be physical rewards or upgrades to the physical product. Today, we're looking at the Backer Total stretch goals.

I've recently been getting into Mutants & Masterminds. Since it's indie gaming at its finest, the game isn't super accessible with widely available, pre-generated characters sheets. As such,  I wanted to make some featuring the characters of the RiotVerse; and what better to start than with the Nock campaign right here?

Now that we've gauged the pace of our funding and amount of backers, we'll be unlocking a new character sheet every 25 backers. Since we're ate 65 backers as of this update, that means two character sheets are already unlocked: Nock and Bagface!

"What is a character sheet?," is a question you may be asking. In short, it's the biggest thing you need to get into tabletop roleplaying. Outside of the character sheet, all you really need to play Mutants & Masterminds is a gamemaster, a pencil and notepad to take notes, and arguably the best part of it all: just a single D20 dice.

Here's a sample of the sheet I'm currently building for Legend so you can see how the Nock ones will look. There's more work to be had on it since half of it is just placeholder text, but you get the gist of it, at least.

One week in!
about 2 years ago – Wed, Mar 13, 2024 at 11:26:19 AM

Hey team! We're nearly one week into this campaign and all things considered, we've had a pretty admirable start. As of this update, the campaign is 35% funded with just over two weeks to go. In a perfect world, we'd be able to get to 50% by the end of the weekend, so that's what I'm hoping for.

Since you've received this update, you've already backed it, and our team is so incredibly thankful for that. We do, however, want to know if you'd be able to either 1.) tweet a link to the campaign (www.nockcomic.com) or 2.) tell a friend about it.

But now that the sales pitch is out of the way...

As a writer, I love nothing more than to read through scripts and examine the processes of other creators in the industry. That's why I'm a pretty open book when it comes to the process of making comics. For this update, let's look at how the first page of Nock #1 was made.

Even before I get to the script, I traditional do a beat-by-beat treatment for the story at hand. It's something super simple with the major plot points that need to be hit.

  • World Warriors fighting Epitaph
  • Nock messes up
  • Vulcan beats Epitaph

From there, I'll expand that into what I call an outline. I'll take a sheet of paper and beginning labeling each line #1, #2, #3, and so on with each number representing the respective page. In this case, the beginning of #Nock #1 looks something like this:

  • 1: Establish the scene. The World Warriors fight Epitaph as Nock looks on from afar. Gloomy, rainy night.
  • 2: World Warriors introduction. Each member gets a "credit sequence."
  • 3: Vulcan, the team lead, is knocked out.

From the outline, I begin to script. Some writers go Marvel method and focus on just the dialogue, allowing the artist ultimate freedom to do layouts as they want. I like to provide a little direction.

The script then went on to Nicolas, who does quick little layouts for approval. This will be the last time I provide notes on the art itself, given Nic's layouts are clear enough to know whether any changes need to be made. If any changes are need, he's quick to update the layouts otherwise he goes straight into pencils and inks.

Then naturally, the inks are sent (along with the script) to Viviana and Neil for colors and letters, respectively.

And that, my friends, is how I make comics in a nutshell. Next week, I'll do a more condensed version on Page 2. Until then...

Archetypes: An Independent Geek Culture Magazine #ZineQuest

Archetypes is a comic sized magazine a tip of the hat to Wizard Magazine but with our own twist. Archetypes Zine 1 will feature FIRST APPEARANCES from the teams behind Grandma Chainsaw, Scarlet Twilight, & Camazotz Comics! W/ Special Articles & Interviews by Geek Network (Interview with David M. Booher and Drew Zucker -"Canto") , All Ages of Geek (TTRPG character design tools) ,Writing tips by Adriano Ariganello - Pesto Comics& Marketing Tools. Get downloadable PDFs that include Media Kit templates,Press Release templates & crowdfunding checklists and so much more working marketing tools by Geek Collective.

ICE & BONE (sequel to Blood & Fire)
16th Century Japan.  The Country is in chaos. After centuries of rule, the central government has lost control, plunging the country into a bloody civil war.  Anarchy reigns...

After the fall of house ISHIDA, warlord YOSHIDA SUEMORO seeks what he believes is rightfully his, power and territory.

But the dead... do not stay silent...